In this video, you'll also see how to randomly position objects and create arrays. Use the Outliner in Maya to view and interact with objects and other scene assets. Learn how to select, navigate, and display your objects in the Outliner, and then refine the view using text-based wildcard searches. ![]() Learn about the various types of standard polygonal objects in Maya and then create your own box, sphere, torus, cylinder, and other types of objects. You'll also discover ways to adjust the details before and after creation. Learn to use background reference images as a modeling aid within Maya. In this video, you'll see how to model without selecting the reference and how to accurately position the geometry in the model against the reference. This video examines the smooth command and other tools used in smoothing complex polygonal models. More smoothing adds detail and makes a model heavier and you'll learn how to manage the amount of detail in a model. Learn about the various types of standard NURBS objects available within Maya. Discover how to create a box, sphere, torus, and cylinder, and how to adjust detail before and after creation. Learn about the different types of basic shaders available for Maya, such as Anisotropic, Blinn, Phong, and Lambert. This video walks through the major shader attributes and discusses the importance of specularity and how it affects the perception of shininess on a surface.īecome familiar with the processes and methods for mapping 2D textures to a 3D surface in Maya. Learn how to use projection mapping, such as planar and cylindrical maps, to precisely apply textures to a polygonal object. Discover how to select faces, apply the mapping, and adjust the mapping. This video demonstrates the processes involved in projecting 2D bitmap images onto NURBS surfaces. Use the projection tools in Maya to accurately apply a map to a NURBs surface and then discover how to adjust and refine the placement of the map that has been applied.Ĭameras in Maya can mimic real-world cameras. In this video, learn how to create cameras, match focal length and lens type to real-world cameras, and adjust camera attributes in Maya.Maya 2018’s new Visibility mode shows rig controls only when the mouse cursor moves near them, reducing viewport clutter when working with complex rigs. Sorry for inconvenience.Check out the other new features in the release below.Īutodesk has released Maya 2018, the latest update to its 3D modelling, animation and rendering software. If it works well, the persp camera will focus on the spot you clicked on the polygon's surface. When you press hotkey you assigned, cursor will turn into cross cursor. Accept and save hotkey and test if it works well. Open hotkey editor(Window -> Settings/Preferences -> Hotkey Editor)Īnd create a new hotkey(assign key anything you want to use),Ĭopy the loaded script on script editor and paste it to 'Command:'.Īssign information on 'Name:', 'Description:', 'Category:' freely.ģ. ![]() You have to create a custom hotkey connected to this script. To use this script like maya's 'Frame Selected' command(F key, zoom to selected object), Download the python file and load the file on Maya's script editor.Ģ. This works similarly to Autodesk Mudbox's 'Focus on mouse' command(F key).ġ. This script helps you to focus on any spot you click on polygon object, regardless of any already selected component or object. You've had to select the object's component close to the spot you want to focus on.Īnd that is relatively inconvenient if there are no component(vertex or edge) on that spot. When you want to focus on certain spot on polygon surface in Maya, IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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